Home

In June 2021 I grew frustrated with the old prboom macOS launcher that was still in use in dsda-doom.

PBeGood - 04/06/2021: The macos launcher for dsda-doom was written in ObjC and with a really old version of xcode. I was trying to add a -record feature and a parameter editor to the launcher, but ObjC sucks. and I couldnt open the project in xcode

PrBoom Launcher

So I started work on a new macOS launcher for dsda-doom written in Swift. It was just a proof of concept, but started a conversation when I showed it off on the dsda discord.

Swift Launcher

Seeing this, kraflab asked me if I could instead work on a crossplatform launcher, as the old windows launcher also needed a rewrite.

kraflab — 05/06/2021: if you’re going to invest in improving the launcher stuff, I’d personally love a cross-platform solution so we can replace the windows one too (and then any features you add could apply to both)

A few days later I released the first version of dsda-launcher, and have iterated on it ever since.